Curse of the lost Memories - RPG Adventure Cover Artwork
Oliver wetter cover cropped to 8 5x11 96dpi signed for web

Final Cover Front Page Crop

Oliver wetter concept 03

The landscape was done using stock images from Shutterstock to create the mood first. The character was decided upon, based on silhouette sketches such as the above (not my work, just a mockup, credit to the artist due)

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The figure is based on a DAZ3D generic figure that was imported into Zbrush.

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Some basic advancement to the first DAZ3D import

Oliver wetter v2warrior mageglg concept characterv2

Before going too much into detail, the pose and facial expression and some designs had to be communicated with the company through variation paint-overs of the 3d-model.

Oliver wetter bildschirmfoto 2018 04 11 um 11 27 17

This was one of the first steps of polypainting the model. The stare of this screenshot was a critical milestone in the process as this became a look I was going for in the final version as well.

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More polypainting and baking materials onto subtools

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adding the lower part with the zombies and creatures to the figure as also a base for 3d-printing later.

Oliver wetter bw concept before final rendering preview cover female warrior bg flat including bleed2

A rough preview in b/w before the color-reveal

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The final model composed of 8 Keyshot renderings to match the lighting that comes in the "digital painting" steps

Female Warrior Mage

Oliver wetter v3 wallpaper female warrior bg flat including bleed2

Full Cover Wrap Around - Wallpaper Version in HD

Curse of the lost Memories - RPG Adventure Cover Artwork

Instagram: http://instagram.com/arsfantasio

This piece is the cover for a project successfully funded on Kickstarter by Griffon Lore Games.
Curse of the lost memories is the first volume of the Chronicles of the Celestial Chains adventure path for 5E or Pathfinder 1E.
More info here:
https://www.griffonloregames.com/shop/curse-of-the-lost-memories/

The cover is basically a mix between 3d work (character design) and matte painting / compositing in Photoshop (Environment) and a lot of painting over and in between, to blur the lines.

The briefing saw me building an illustration that satisfies two types of players; those totally into characters and details and those who are into environments and atmosphere. And of course those who love both ;) In turn it was more challenging and rewarding than most client work and since it is my third character that I created with Zbrush, a huge learning experience as well!

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